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Fan project · Windows & Linux

Viking Child LX

The Viking at twice the speed – for the Atari Lynx

Same jumps, same levels, same enemies. Switch back to the original speed any time.

Viking Child (Atari, 1991) is one of the most beautiful Lynx games, but the Viking walks only one pixel per game step. Viking Child LX lets him walk and jump twice as fast. The ROM Builder makes it from your own cartridge image – the tool contains no game data.

Download for Windows
Version 0.1 (history)10.4 MBWindows 10 / 11No installation

Also for Linux: command-line version (9 KB, x86-64 and ARM64 such as the Raspberry Pi, needs only Python 3) – how to use it.

Trailer. Music: a Viking theme composed by Claude (AI), from 1:17 the original title music by Barry Leitch – in stereo, mixed from the four sound channels of the Lynx.

Made by a human and an AI

The author

Read that many players find Viking Child too slow and wanted to know why. Decided after the analysis that only the Viking should get faster – not the whole game, and not just the frame rate. Chose the name, asked for the comparison video, the trailer, this page and the builder, decided how the trailer should look and sound, and checked every result.

Claude, the AI

Analysed the cartridge: unpacked the game files, disassembled the code and measured every game step in an emulator. Wrote the LX code in 6502 assembler, the packer, this builder, the tests, the videos and these texts, and composed the Viking music of the trailer.

Using AI is no secret here. The AI did the work, the human set the course – and the game itself is still Imagitec's 1991 Viking Child: designed by Nigel Cook, programmed by David Chiles, graphics by P. Goldsmith and Nigel Cook, music by Barry Leitch. The project summary (PDF) tells in detail who did what and how it works.

How it works

1

Start the tool

Run the program – or simply drag your cartridge image onto it. Python or other software is not needed.

2

Select your cartridge image

Choose the .lnx or .lyx file of Viking Child, or a .zip that contains it. The build takes about two seconds.

3

Play on the Lynx

Viking_Child_LX.lnx is saved next to your file. Play it in a Lynx emulator such as Felix or Handy, or on a real Lynx with a flash cartridge.

Why is the original so slow?

Not the frame rate

The game runs at a steady 30 game steps per second on a 60 Hz screen and hardly ever slows down. It is not badly programmed: the background is drawn efficiently, and each step leaves time to spare.

One pixel per step

The Viking moves one pixel per game step: 30 pixels per second, one screen width in more than five seconds. A jump rises 20 pixels at one pixel per step and falls just as slowly. The game finds the ground by exact pixel positions, so it cannot simply take bigger steps. The Amiga and Atari ST versions play faster.

What LX changes

  • The Viking runs twice per game step. Each run is exactly one step of the original – one pixel, the same collision check, the same jump curve. So he walks 60 instead of 30 pixels per second, and every jump keeps its height and width but takes half the time. Every jump of the levels still works.
  • Everything else keeps the original pace: enemies, timers, the energy clock, sound and music. Being knocked back by an enemy also happens at the original pace.
  • Energy: the Viking's energy drops with time (8 points every 48 seconds), whether he walks or stands. In LX he covers the same way in less time, so he arrives with more energy left.
  • Walking animation and attack keep up with the faster Viking. With the SPEED item he walks four pixels per step.
  • Switch in the pause: under GAME PAUSED the line VIKING CLASSIC FAST appears; A or B switches. FAST is the default. CLASSIC plays exactly like the original – tested step by step against the original game.
  • Same frame rate: 30 frames per second as before; LX changes the speed of the Viking, not the picture.

On the Lynx

What you need

Your own cartridge image of Viking Child for the Atari Lynx (Atari Corp., 1991, developed by Imagitec Design), as

  • an .lnx file (with the usual 64-byte header),
  • an .lyx file (the plain 256 KB cartridge contents), or
  • a .zip archive that contains one of them.

The builder accepts only an exact copy of the original cartridge and checks every byte of it. Damaged or changed images are refused with an explanation. The name in the file header does not matter.

Controls

D-padMove – as in the original
AAttack – while paused: switch CLASSIC / FAST
BJump – while paused: switch CLASSIC / FAST
Option 1Use the selected item
Option 2Select the next item (the five boxes at the bottom)
PausePause, shows VIKING CLASSIC FAST below GAME PAUSED – with Option 1: restart, with Option 2: turn the picture round

Your choice stays: CLASSIC or FAST is kept until you switch the Lynx off, also after Game Over. After switching on, LX starts in FAST.

Good to know

Everything happens on your PC. The builder checks its result: “identical to the reference build” means your Viking_Child_LX.lnx is exactly the file that was tested.

Tested in the Felix emulator: level 1 and its dragon fight, CLASSIC against the original step by step, FAST against the original jump by jump, and a five-minute run with random input, pauses and Game Over. The later levels and real hardware have not been tested yet – feedback is welcome.

Windows may show “Windows protected your PC” the first time, because the program is not signed. Click More info and then Run anyway.

SHA-256 of the download: e6204af41fc1cb977cdf2dd41ccabcbf25fd2d7b379e3d7f896130d370f910f4

Linux command line

Download vc-lx-builder-0.1.pyz and run it with your file, for example:

python3 vc-lx-builder-0.1.pyz "Viking Child.lnx"

Without arguments it shows its help; --info FILE only checks your file. Viking_Child_LX.lnx is saved next to your file, or in the folder you name as a second argument. It needs nothing but Python 3.8 or newer and runs on any Linux, for example on a Raspberry Pi.

SHA-256 of the Linux file: 7295f04fc9827926980e87f9732d6420cfaf8a518bd07b0dd4d521c5e00c02e3

Version history

v0.125 October 2026current
  • First release. The Viking runs two original game steps per game step: he walks 60 instead of 30 pixels per second, and every jump keeps its height and width but takes half the time. Enemies, timers, the energy clock, sound and music keep the original pace.
  • The pause shows VIKING CLASSIC FAST below GAME PAUSED; A or B switches between the fast Viking and the original game. FAST is the default.
  • ROM Builder for Windows (window) and Linux (command line): builds Viking Child LX from your own cartridge image (.lnx, .lyx or .zip) and checks the result against the reference build.

Feedback

Found a bug in the ROM Builder or in Viking Child LX, played the later levels, or have an idea? Let me know.